PM3.6 - Toon Link - Subaction - Catch

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Stats

IASA: None
Hitboxes active: 11-19
Subaction Index: 0x6c

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:11-13

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 Grab set action: 0x3d
0 1 Grab set action: 0x3d
0 2 Grab set action: 0x3d

Frames:14-19

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 Grab set action: 0x3d

Scripts

Main

  1. AsyncWait(6.0)
  2. GenerateArticle { article_id: 4, subaction_only: true }
  3. GenerateArticle { article_id: 5, subaction_only: true }
  4. AsyncWait(10.0)
  5. UnknownEvent { namespace: 0x10, code: 0x7, unk1: 0x0, arguments: [Value(4), Value(1)] }
  6. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(5), Value(0)] }
  7. CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 82, size: 2.34, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, set_action: 61, target: GroundedOnly, unk: None })
  8. CreateGrabBox(GrabBoxArguments { hitbox_id: 1, bone_index: 60, size: 2.34, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, set_action: 61, target: AerialAndGrounded, unk: None })
  9. CreateGrabBox(GrabBoxArguments { hitbox_id: 2, bone_index: 60, size: 3.91, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, set_action: 61, target: GroundedOnly, unk: None })
  10. Subroutine(External: gameAnimCmd_CaptureCutCommon)
  11. SyncWait(3.0)
  12. DeleteAllGrabBoxes
  13. CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 82, size: 3.52, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, set_action: 61, target: GroundedOnly, unk: None })
  14. AsyncWait(19.0)
  15. DeleteAllGrabBoxes
  16. AsyncWait(54.0)
  17. UnknownEvent { namespace: 0x10, code: 0x8, unk1: 0x0, arguments: [Value(4), Value(3)] }
  18. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(5), Value(1)] }
  19. AsyncWait(78.0)
  20. ArticleRemove(4)
  21. ArticleRemove(5)
  22. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }

GFX

  1. AsyncWait(9.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 70, x_offset: 5.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

SFX

  1. AsyncWait(9.0)
  2. SoundEffect1(6177)
  3. SyncWait(6.0)
  4. SoundEffect1(6178)
  5. SyncWait(39.0)
  6. SoundEffect1(6178)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(4.0)
  3. ModelChanger { reference: 0, switch_index: 2, bone_group_index: 1 }
  4. AsyncWait(10.0)
  5. Rumble { unk1: 16, unk2: 0 }
  6. AsyncWait(78.0)
  7. ModelChanger { reference: 0, switch_index: 2, bone_group_index: 0 }